Good Bunny
Overview
- Role: Game Designer and Developer
- Platform: PC
- Tools: Unreal, Figma, Blender,
In Good Bunny you hop, stomp, and skip your way forward- re-populating the rabitat. **habitat..
Good Bunny is a puzzle platformer I designed, developed, and released in 7 days for Unreal Engine 5. This was a part of the Code for a Cause Game Jam.
Concept
How can movement dynamically deliver a fun and rewarding experience to the player?

Discovery
I started by breaking down all the systems that ‘moving forward’ could be rewarded by. And thinking of games and experiences that I enjoyed where movement was fun and addicting. Games like Super Mario, Splatoon, and Crypt of the Necro Dancer.
- Locomotion
- Gameplay
- Music
- Landscape
- SFX
- VFX
- Landscape
- Art
- Physics
Development
Art: Paint the surface the bunny walks along, trigger asset coloration, and swap items out.
Locomotion: The bunny can hop, double hop, triple hop, wall hop, and take a great hop forward all while painting the world!
Physics: Gravitational pull was one of the trickier parts of development. The goal was to unflatten ‘foward‘ and reward the player for exploring every possible way forward in a 3D space. I enjoy how on the top of the planet the music fades out.

