Overview

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.

System Design
AI Design
Online PVP
Combat Design

Conquista is a vehicle-based strategy game with online multiplayer and networked physics (C++)  Capture outposts, recruit amigos, and command/conquer like never before in a 3v3 battle that rewards teamwork and creativity.  The game has been described as “Star Wars Battlefront ~OOPS! all vehicles~ meets League of Legends.

The Alpha was released on July 9th, 2026, and it is currently in playtesting. 

Design Goals

Simplified gameplay that rewards teamwork and creativity 

My goal with Conquista was to simplify and replace certain designs in multiplayer online battle arena games (MOBAs) Doing so while promoting positive teamwork through interactions and strategy with teammates and AI

  • Replace game economy with AI (Minions/Amigos)
  • Remove player-specific mechanics
  • Introduce mechanics for teams to command Amigos
  • Redefine Maps, Lanes, and visibility

The Problem

In MOBA’s the Map and your team’s Turrets (Outposts) are predetermined. This is in addition to which lane you are ‘assigned’ as a player.  ‘Lane selection’ is based on player abilities.  While players are free to go wherever they like it’s a steep learning curve for players to overcome in a addition to lane management. 

AI (Minions) are set to ‘attack only’ which emphasizes lane/resource micro-management and complexity.

The Solution

In Conquista, no two maps are the same. Outposts must be claimed, built, and defended in order to spawn AI (Amigos). Teams can command Amigos independently and team-wide to attack or defend.AI (Minions) are set to ‘attack only’ which emphasizes lane/resource micro-management and complexity.

This allows for more agency, teamwork and creativity in gameplay. The burden of lanes isn’t just lifted from the player either- it is implemented with Amigos (AI) as well.

Mechanic Iterations: Gather

Gather | Capture | Conquer

Gathering Amigos (AI) is an ability all players have.  In addition to having some company, gathered Amigos can Attack, Defend, Capture other players, Enimigos, and structures like Outposts and Headquarters.  The more Amigos you have with you, the quicker you can capture an outpost.   

Here is a simple iteration of the visual element for capturing Amigos.

V1 Problem

Gather Ring decal projected onto all upward facing surfaces, including sides

Solution

Compare the surface normal to the original surface normal (the floor) and remove if they don’t match

V2 Problem

Gather Ring decal projected onto all upward facing surfaces, including sides

Solution

Compare the surface normal to the original surface normal (the floor) and remove if they don’t match

V3 Problem

Gather Ring decal projected onto all upward facing surfaces, including sides

Solution

Compare the surface normal to the original surface normal (the floor) and remove if they don’t match

Gallery